AI Insights · Timothy · July 2025
Top Boxing Games Performance in the US, Q2 2025
Explore the performance trends of the top five boxing games on a unified platform in the US during Q2 2025, with insights from Sensor Tower.
In the second quarter of 2025, the top five boxing games in the United States demonstrated varied performance trends across downloads, revenue, and active users. Here's a closer look at each game's performance, based on data from Sensor Tower.
WWE SLAM by Topps® Card Trader saw its weekly revenue peak at approximately $180K towards the end of June. However, its downloads were sporadic, with notable spikes only in mid-April and early June. Weekly active users fluctuated, reaching a high of around 2.8K in early June before declining by the end of the quarter.
Boxing Star: Boxing Fight Game maintained a steady revenue throughout the quarter, with a noticeable increase to around $19K by the end of June. Downloads fluctuated, showing a significant jump to over 7K in the last week of June. Active users remained relatively stable, peaking at approximately 13.5K in mid-May.
WWE Mayhem experienced consistent weekly revenue, peaking at approximately $13K in mid-April. Downloads remained stable, with a peak of over 11K in mid-April. Active users showed a slight decline over the quarter, starting at around 40K and ending at 34K.
Burrito Bison: Launcha Libre displayed a dramatic spike in revenue in early May, reaching over $28K, before gradually declining. Downloads mirrored this trend, spiking at over 22K in mid-May. Active users showed an upward trend, peaking at over 93K by the end of June.
Finally, Real Boxing 2 maintained relatively stable revenue, with a slight peak at around $10.5K in mid-April. Weekly downloads were consistent, with a peak of about 19K at the start of April. Active users showed a gradual decline, starting at around 29K and ending at 25K.
These insights are provided by Sensor Tower, where more detailed analytics and trends can be explored.